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Showing posts from May, 2010

Licencing implemented

As per schedule the licensing for Maltego 3 is sorted. This means we are fairly on track with the schedule. This week we start with cleaning up bug / interface / cosmetics. There are MANY things that are still VERY wrong.

I am guessing we'll end up with a 3.0 on the 15th and a 3.0.1 on the 1st of July. Question is - do we make 3.0 commercial bug free, or do we spend time building 3.0 community edition? Hmmm...priorities...

So far so good

Local transforms are working in v3. It will be using the v2 specification...for now. In 3.1 we'd like to extend it to be able to use the v3 protocol, but for now it's going to have to roll with v2 protocol. See, me talking about 3.1 and we don't even have 3.0 out the door. Tsk RT..

We're on up is licensing.

Pricing and upgrades

A lot of people have been asking about the pricing and upgrade path to V3 - so I decided to put something out. For now the idea is going to be like this:

V3 will be around $650. We're not 100% sure on the number. AM says $750, but I think it's too steep for end-users. We've had the price pegged at $430 for V2 for over 2 years, and with all the extras coming in V3.0 and V3.1 as well as inflation I think 650ish is fair.

The good news is that valid license holders will get a free upgrade to V3. That means, if you buy now you pay $220 less than if you buy when we release in June. Also, if you are a valid license holder, subscription STAYS at $320 per year and you'll be automatically upgraded. In others words - hang on to your license if you have one.

Wow - I sound like a proper sales freaky...

Load and Save is working!

So far, we're on target for a 15th June release. Last week 'Save/Load' was implemented. The file extension is called MTGX - a zipped file that contains the graph (in GraphML with Maltego extensions) and the entities - even custom entities. The file can also be used in the Entity import function. That means you can share you custom entities by simply sharing the file..

Before the end of the month we're looking for licensing and local transforms (v2). That means we get 1 week to sort out silly bugs and cosmetics and 1 week for packaging / documentation (BLEH) and getting the website ready.

Meanwhile we're also hard at work on the SQL TAS - idea is to have it ready with v3 around the 15th too. Exciting times!

SQLTAS - coming soon!

Hey guys,

We are working on an awweeeeeeesome new SQLTAS, here are some tasters!


RT's Birthday

Just wanted to send a shout out to RT for his birthday today, may it be awesome!


Release schedule

After Brazilian people asked us when Version 3 is going to be released we finally decided to put a date to it. It was hard to do this. Here is the release schedule (subject to change of course):

May 2010: Adding save/load, licensing, local transforms to what we already have. Note - local transforms will just implement the v2 specification (not the glitzy v3 protocol).

1 June 2010: Bug fixing, small 'popkak' issues, rounding off, cosmetics etc. During the second week we will probably open up for public beta.

15 June 2010: Commercial release of V3.0

16 June 2010: Work on community edition starts.

1-14 July 2010: v3 Community Edition (CE) released.

August 2010: Work starts on 3.1. A lot of the really cool stuff we wanted to put into v3.0 is just not going to make it in. We could be working on v3 until the end of the year if we keep on putting new features in there - this while nobody can use *any* of the current coolness we already have.

So - I have decided to call a date / draw a line …